Found another concept which I took a fancy too, by Dead Mellotron http://gorillaartfare.com/wp-content/uploads/2008/05/bfogunnercharacter_nq72.jpg Only focusing on the top half at the moment, not sure if I'll bring in the legs, might just make it a bust type piece. Texturing to follow. Any thoughts?
This is a Next Gen character bust created in 3DStudio Max, ZBrush and Photoshop. Full credit to Star Wars the Old Republic for their Dashade Concept which i worked from as reference. Any constructive crits or comments are welcome Thanks for looking Tarick :poly128:
This here is a gun I'm working on. It's going to be a lopoly for in an FPS eventually, so this is the hipoly for the normals, of course. As the title says, it's based on the Norinco version of the AK47. The front part (starting from the grip) is almost finished, the piece below the nozzle is busting my brains... Details on…
I'm a new member, long-time lurker. Would love critique and feed back on everything and anything i post. To get started i'll throw up a few pieces i've done recently that i plan on polishing up. High-poly bust : Inspired by Ryze(LOL) Dal'sim(Street fighter)
Saw this work: https://www.artstation.com/artwork/XO1qy Then I decided to try to copy it for practice hand-painted style modelIt was fun to make this replica!check it on artstation: https://www.artstation.com/artwork/ELNz8n Zbrush Highpoly Diffuse 1024*1024 8300 tris fully shaded
Finished Yolandi ---- I'm sculpting a bust of Yolandi Visser. It was gonna be a more of just a quick practice of faces, but I also need practice with hair and painting and really the whole pipeline. I have more experience in making props rather than people, but I find making people rather fun as well.
So I was sitting thinking about the deeper meaning of life and decidied what the world really needed was another daily speed sculpt thread... This is actually my 1st ever human head bust from a sphere in mudbox. I would love to hear what you guys think, I'm looking to improve.
Created this concept for my youtube chanel 3DAmuser to share my knowledge on how to create mech sci fi concepts. Let me know what you guys think. Check the video tutorials here showing from beginning to end how this concept came to live https://www.youtube.com/watch?v=cwrNnmUuuE4
Hey guys, i didn't want to spam the WATO thread so i started this! final sculpt: and i started to texture tonight! first time textured skin so going super slow. very WIP vorge did an amazing paintover that i am trying to incorporate into the texture too.
I'm getting some really odd effects on my normal maps of late in Designer. I'm plugging in height maps generated in designer into the height > normal node and getting some very bitty quantising type effects going on. Any thoughts? have I done something odd in the settings?