3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Update on this. I've updated the arm and added it to the scene. Edit: pic update of the scene. Bit unsure on the placement, at the moment it seems to be blending in with the pipes behind it, will need to sort that out.
Hi everyone! Here are CyberNeon Update #004! Background buildings have been updated! There are more stuffs that I need to work on! Enjoy! CyberNeon Update #004!!! Screenshots:
Alright I'm done some classes for the week and and I'm going to be updating some stuff over the next couple days. Thanks for the replys so far, very motivating. Oniram: I added a few more lights in this update trying to blend the colors more snake85027: Yes i totally agree, I had jsut finished Melancholia and it had rubbed…
Updating: "Bald" male human head. Polycount: Unchanged. Timestamps: This update: 12/18/06, 9.46; Last update: 12/17/06, 1.57am. Especially needs critique in these areas: Form, neutrality of form/personality for easier customization later. Suspicious areas: Mouth, ears, nose. Notes: Mmm... shelled out for a 3d.sk…
@ bounchfx - What you're saying makes sense. One of the companies I followed up with awhile back said to keep them in the loop with whatever updates I make. I'm assuming they meant major updates that would make them re-evaluate me and considering it takes a good 1-3 months to finish a new project, an update notification…
WW 2.0 was released last week and today there is another release with WW 2.05. The system is being updated for easier workflow and more intuitive settings, along with enhanced features. Primarily, WW 2.0 is moving a lot of data storage to custom attributes in core objects. (When I started this project, I didn't know about…
Hello everyone, I have a bit of an annoyance when animating, I can't see what happens when I move the body of a character with IK arms/legs. Basically what happens is that my bone hierarchy is not updated properly in the viewport when connected to an IK handle. If I key it and scroll the time slider it works, but not when…
FINAL SUBMISSION TO THE WORKSHOP!! http://steamcommunity.com/sharedfiles/filedetails/?id=693628100&searchtext=machina Workbench Screenshot! UV SHEET! Hi. So I just found out about this contest and I decided...why not? I've got the weekend to drink inhuman amounts of coffee and crank out some sort of science experiment…