Hello there! Long time I've been lurking around here but this is my first post. :) The Titanfall games are one of my favourites. I remember how excited I was before the Titanfall 2 launch a year ago. The new Zbrush 4R8 features helped me a lot during the concepting phase and the latest Blender version made the rendering a…
This is a bit of a dynamic one! Man:*takes a sip from a flask and Chokes*"What the hell is this stuff?!" Woman:"Oh, it's paint remover, tastes better when it's cut with club soda" Man:"Heh, goes down smoothly..." (bonus points for getting the quote in the topic subject)
Hi everyone. I am currently doing a project where I have chosen a concept from Surendra Raiawat, a concept inspired by the stop motion Kubo and the two strings. My goal is too see how I can translate a 2d concept into 3d. I would really like to get some critique and how I could improve on the piece. This is my first ever…
Looks awesome so far, it be awesome to have an alternate armor to this just like the one shown in FNV/skyrim https://www.youtube.com/watch?v=YtALqAz0CfQ
Solid cloth work so far! Is he going to be a man or a fox in the end? And some feedback on the pants, they are hanging an awful lot in the front right now, it does not look like the belt is doing anything. The belt should be quite horizontal unless the pelvis and rump are changing how the pants and belt sit on the body.…
Hey guys, first post in Polycount! Looking for feedback on my submitted final year project piece. Two game ready characters at around 30k tris each, based off of the iconic villains from Dragon Ball Z. Looking for some feedback, what I hopefully did right, what I did wrong and where I can…
I'm working at getting rid of old college work to update my portfolio with newer work. It's been a little tough with time as a new dad, but it's been more encouraging than ever. Wanted to get some advice on what to dispose of in my portfolio or if there is something I can keep and improve on. Just finished this Imp Alter…
https://www.youtube.com/watch?v=rVPSSUs6O8Q https://www.youtube.com/watch?v=sQKJHvc2OnQ Environment scene ended up a lot less impressive than what i had pictured in mind but, god dammit. it's finally over.
This accidentally answers the question above and is also my critique for the night scene: The colors are too saturated. - The blue light is far more gray and greener/less red in the refs - The yellow light can also be less saturated and red I'd adjust them and experiment with adding a couple of faint, desaturated green…
Hey Shoot, looking great so far! Talking about the collision problem, I use max and if I need more than one collision mesh on a single model I attach them all together (not sure what the maya equivalent is), works perfectly. Looking forward to seeing your progress!