IMO a group behaves as an object in 3d max while collection is just an attribute, a tag of a sort . One object may be in many collections at the same time . To have collections behave same way as a group in 3dmax you can use join geometry node in Blender . Or just output collection in geometry nodes , it would became a…
Biped * What the hell have you done to such a rock solid tool? It's a buggy pile of crap now. Is that by design? Are you trying to encourage us to abandon it? * You can't select the COM tracks easily anymore, you can't use the standard curve editor with biped because of the COM tracks but the Biped workbench doesn't have…
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
3. There are a couple places to control or see selections better. Paint Selection Brush Size (if you use the brush tool to select) http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-33D130C4-9A18-485D-B80B-49BADE863542 Selection/Preview Highlights (to see better before you select)…
Hi there, I'm new to Polycount and I have a question. I have a mesh that I've been trying to import into UDK but I keep getting the following error message: I'm at the point where I'm about to start banging my head against the keyboard. I'm sure I took care not to have any inverted or overlapped faces in my UV map; both on…
Looking for skilled 3d people who use 3dsMax v6.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, texturered and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (2000-2500polys) to unique ones (5-7k polys). Bipeds…
I see..one is better off using Maya or Max for creating assets.I did find the UDK modeling tools very limiting but the no need for uvs was a good plus.Will create my assets in Maya from now on.Creating terrains in UDK is quite straight forward,or is it better to create ur terrains in Maya/3dmax? Thanks for posting the…
Looking for skilled 3d people who use 3dsMax v6.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, texturered and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (2000-2500polys) to unique ones (5-7k polys). Bipeds…
@lysaara- Thanks for the suggestion,but unfortunately I do not own a tweezer,had to look it up to know what it is. @Mark Dygert- You definitely know exactly what wacom is up to.Nowadays,the nibs wear away faster especially with intuos 4 pen as I have been told.I am still using the nibs that came with my intuos 3 pen from 4…
Hi. I like your project and I'm interested in collaboration if possible. I am not a UE guy so I can't really help with that but I have a lot of experience (20 years) with many rendering techniques and plugins so I was wondering why you want to switch from Arnold? Maybe there is a better alternative than UE. I mainly use…