Hello As of lately I've been planning to create environment in Unreal Engine 4 but after analyzing all of UE4 marketplace free examples i stumbled across problem. When i worked on the environment last time i have used texture atlas to make up for all of my texture work on assets, but now that i checked UE4 packs i noticed…
hello I'm looking for a solution for some days already without finding answers. I made a project scene in 3dsmax for a test. (real time) I realize textures from zbrush, 3dsmax and xNormal. I have 15 textures in 1024x1024 and I have to gather to be a maximum of 6. (Max size 4096x4096) So I want to know how to collect 4…
So my goal is to do a very nice render of a character in Maya using mental ray. However Im dealing with some serious complications when dealing with layered textures and layered shaders. So the character that Im making is a Centaur. Meaning that He is half man half horse. However the only way that I could get this to…
I completed my first character but I have no idea where to start when it comes to texturing...Ive been looking online for forums and tutorials but most tutorials use real images for the facial textures and I want to learn how to create good textures using just a paint brush etc......no real human images......Does anyone…
Hey! I want to avoid texture bleeding with mipmapped texture atlases. What I already use is some kind of uv-offset inside the shader. But this helpes just for the first mipmap level. Higher levels would need a ridiculous high offset. So atm I'm more looking into a way of mipmapping each tile of the atlas by it's own. That…
Hi, I'm a second year student at uni - still pretty new to this. I am texturing a 16th Century Ship for a group project for a museum. I've just been given the model and wanted some feedback before texturing. It's currently really low poly and looks bumpy - does this need to be sorted before I begin texturing? If so what's…
Hi all, would like to know if it is accepted method in industry or not. Assigning 2 materials (textures) to a asset in environment. For example i have a wall that i want to apply texture to using two different materials. The reason i want to do this is to have more creative freedom when making modular assets rather than…
Noob question here: What's the proper texture setup in Marmoset when working on 16bit textures for accurate visualization? Some maps look good with sRGB color space turned on and some don't. Normals and glossiness maps look weird in sRGB. Should I turn sRGB on for diffuse only? Or maybe diffuse and spec? Btw I'm using DDO…
Maybe I'm doing something wrong. But my textures are coming out blurry in maya. My texture size is 256x256 for my uv's. I'm trying to make a low poly sort of scene. Can anyone give me information on getting my pixel textures to look clean in maya? Here is my model on sketchfab.…
Hi, Its my first comment so excuse me if its not all that useful. I spent some time analysing your sword and stumbled upon a realization that I dont understand swords all thet much which made me curious to research it. With that said I think you have done a good job especially with the rusty crossguard, the edges look worn…