Maybe I'm doing something wrong. But my textures are coming out blurry in maya. My texture size is 256x256 for my uv's. I'm trying to make a low poly sort of scene. Can anyone give me information on getting my pixel textures to look clean in maya? Here is my model on sketchfab.
https://sketchfab.com/models/1f334be7c5924fb08f535b507b82d3d3
Replies
Anyway, it doesn't look so bad. I would maybe use a separate texture for the face, or make it use much more UV space as it's our focus point on characters
http://www.polycount.com/forum/showthread.php?p=779753
There should be a similar option on sketchfab, though I'm not too familiar with sketchfabs rendering options.
Edit:
Sketchfab does have filtering options
http://blog.sketchfab.com/post/55600423016/pixel-art
And their manual for materials
https://help.sketchfab.com/hc/en-us/articles/202512446-Material-Editor
Hope that helps