Noob question here:
What's the proper texture setup in Marmoset when working on 16bit textures for accurate visualization? Some maps look good with sRGB color space turned on and some don't.
Normals and glossiness maps look weird in sRGB.
Should I turn sRGB on for diffuse only? Or maybe diffuse and spec?
Btw I'm using DDO for texturing.
Thanks
Replies
Gloss maps are typically linear as well but it doesn't matter so much there. If you're loading your gloss map in your target engine as linear it should be linear in Toolbag as well, and same for all other maps.
Diffuse and specular are typically gamma space (sRGB on).
Thanks EarthQuake!
Normal maps, and I think gloss and metalness maps will always load as linear.