@BIGTIMEMASTER Thanks for the critique man. I've got until Monday around noon to finish this, so I'll be chipping away at it during the weekend. I agree on the age thing. It was difficult trying to make the steps, arch, and shrine all look the same age. I'll be updating the texture for the gate for sure, removing some of…
[ QUOTE ] i think for the future, it's best to keep such substanceless comments to yourself, many developers from all kinds of studios browse these forums and i think they'd appreciate critiques with a little more volume than "uber-shit, n00b, and wasted franchise"This thread was for people to share their opinions on the…
[ QUOTE ] I've been wondering the same. I read an article about the corn produced gasonline back when we were paying $1.80 (you know, a couple months ago). It always amazes me how we hear about "new techiniques/techonolgies" yet we rarely see them become anything. Makes me wonder if special interest groups are able to stop…
So you want to be an artist in the games industry? Getting there is really hard work and job applications are just another hurdle along the way. The 'Guide to Game Art Applications' covers the process from start to finish, confronting the challenges and pointing out the common pitfalls. With the guide, you'll be be…
Well, my brother's ac adapter for his dell laptop stopped working, so I went online to Dell's site to see if I could find a replacement. Only to find out that there was a recall for that particular adapter. Apparently the adapter would overheat to the point of burning someone or causing a fire. So I called in to get the…
OK as the title suggests this is me getting back in the habit of doing some 3D work and finally getting motivated to get good enough to get that game art position that is my ultimate goal! Over the past year or so Ive been struggling with my motivation and drive, starting and stopping projects but from reading posts on…
Hi Guys, I managed to rig up my character to my xbox controller, and now he can walk around in my Maya viewport. However, I want to take it a step further by adding animations on top of the normal walking animation. Right now, how the scene is set up: I have 2 clips (idle and walking) running at the same time across the…
Hey everyone, so for classes I had to choose an unfinished project to tackle for this quarter. I had only messed with Zbrush once and made some beginner looking wips, so I decided to grab one of them and develop it. I thought for my first model I'd try to recreate something, but give it my own spin. So let me stop talking…
Hey polycount! This is a character I created for my FYP at university. Though its one of my best models, I want to rework it from the high poly model and try to create a character model (hopefully) worthy of being my first portfolio piece. So Im looking to the people at polycount for guidance on getting it up to…
Ah I get what you mean, I'll have that in head fot my next batch ^^ I just wish there was a screenshot button on consoles these days =/ My tip would be to always keep sub-division levels to a very minimum. And make sure to squeeze the most out of every level before stepping up. And even when you have stepped up, some…