I am learning about rendering more and found out that I lack knowledge about two things. Not sure if shadows are part of postprocess or not and how lighting was computed before ray tracing in rasterization times? Thanks for any replies or sources.
Sculpt based off of a model from a Scott Eaton tutorial. The Displacement map is 8k but all other maps are in 4k so as I update them into 8k I may try another render again later. Any advice welcome.
Theres a PDF of Gbuffer deferred rendering for Killzone 2 floating about if anyone fancies a look. http://www.develop-conference.com/develo...%20Killzone.pdf
Hi, im new user in sketchup, i want to know what is the best way to render with vray for sketchup , for best and realistic results? Do i have to create and place camera ? or view > animation > add scene would be enough ?
Im trying to transfer textures to a low poly character from several highpoly assets. Im using max's render to texture but for some reason max crashes if I try to transfer them at 2048. Anyone have any suggestions?
I want to make a nice render in Zbrush and I keep getting uber-pixelated results. From what I understand I am supposed to first, set my document size to a larger size about 4000 pixels wide, then press AAhalf on the right viewport and then export under the document window. I must be missing something because these are the…
Hi guys how do you render hair cards in UE5.2? I having some problem with shadows. You can see the different result with different settings . i also changed virtual shadow map to shadow map but it change shadows poorly... The only option more accurate is active Nanite on hair mesh with Virtual shadow map but the opacity…
Hey guys, here I am (again) with a new problem :D I am trying to render a nice mirror... (just to learn) I get this as result and I don't understand why it just doesn't make a normal mirror...? Thanks a lot again :) :)
Hi, can someone tell me how to change the rendering mode from DX9 to DX11 in 3DS max 2012, it used to be under the choose driver setting in 2011 however all I have there now is the option to revert from DX mode