Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
Hello there👀 So... After a decent amount of stylized characters, I'm trying to make something realistic. This is my progress so far. What do you think? A concept made by Dmitry Tsarev
Couldn't think of a project to work on, so I googled 'old tree' and started sculpting something cool I found. Will probably aim to complete this one before the next ArtStation challenge (mid October).
I’m using joints attached to curves to control the eyebrow, eyelid, and mouth deformations. My nodes are as follows: curveShape.worldSpace > pointOnCurveInfo.position > joint.translate What this allows is, for example keying the bones’ position along a curve. This works really nicely in making the eyelid bones curve around…
Hi Polycount! I have a question about using the student licences I got at school for other than school work, like personal projects or non profit work. So me and a friend of mine have the opportunity to make this music video, after a while searching online I'm not sure if we can without breaking the licences agreement. So…
It wants to cuddle but looks too slimey to actually have someone to cuddle with. Glows to find friends, not prey. It's misunderstood yet full of hope. (heard of the beast contest today … unfortunately i'm kinda too late to the party but I'll still trymodel… :D )
Sup Y'all been working on a character for a bit, starting to wrap up the high poly. She is a Californian Chola For those not familiar with the concept I've linked my Pinterest board a bit. Will start moving on to retopo'ing soon. Any feedback and Crits are always welcome