Alright, want to practice some Retopology and mess around with low poly stuff this year. Curious about how will turn out. This is a hobby done on free time and all fan art are just for fun. Cheers!
Brick material WIP For my final year's project, I want to rely less on megascan's materials and instead make some realistic materials from scratch using Substance designer. Please give feedback. I'm trying to get the AO, Height and Normal spot on before I start texturing, this is what I have so far I masked out the parts…
I have been working on this lot since yesterday, this is the first attempt high poly modelling using 3ds max and i am going to bake it down to around 3000 polys. Critiques needed. By the way it is the Sig P226 Front Front Wireframe Rear Rear Wireframe After i finish this I will attempt another gun
I created my first 3D model of the fur. I was trying to model a brown hair but I need some tutorial or at least a step-by-step video tutorial on how to create a person's hair. It's all done using Blender. [image]http://api.ning.com/files/GvL2ERMuqFW8cKJhSjzC2z5R6U-Ob3bsQp149M5WuWk=?width=425&height=398[/image]