Quick and easy (probably). Got a mesh, want to polypaint a pattern onto it that I've made in Photoshop, saved as a jpg. Load the texture (black and white), add to spotlight, turn on polypaint and set my brush to RGB only. When I paint there is no black paint applied below. There's just nothing. Am I being stupid here and…
Hi I've been working on this model based on a character made by Manny Edeko artstation.com/manny-oe I think I have most of the sculpting done. Is there anything you guys see, that would need to be redone or changed, before I go to polypainting? I'm still thinking how to do the eyes, polypaint as well or sculpt it in and…
So I'm currently polypainting a model, I've done this process many times but never came across this issue before. This is it on subdivision 4: And this is it on subdivision 8: It looks like a bad image compression or something. Even if I fix the polypaint up in the highest subdivision if I scrub up or down on the…
Yup. Xnormal has an option to bake polypaint along with the other maps. The highpoly obj object supports polypaint so it wont need UVs, just the low poly.
Polypaint uses vertice colors, not UVs. These means you'll want to polypaint the highpoly model in order to get the most detail out of it. Only the lowpoly model needs UVs.
Do you mean a bitmap texture or Polypaint? You can project Polypaint from the high onto the new low mesh but the UVs are destroyed when using zRemesher.
you shuldnt try projecting the polypaint through zbrush, give the high poly some guv tiles while its on its lowest subdiv, select texture from polypaint, export the polypaint and the highpoly, then in xnormal import the high poly and "base texture to bake" then select base texture in the baking options. And done :)
hey guys Im not sure whats going on here but when I try to turn my polypaint into a texture map in zbrush the image below is the result. the image underneath is the polypaint ive done. Any suggestions ??????
Zbrush is a pain in the a... for making textures. Nobody use materials there except on a square plane where you can displace your displacment texture and make a few material tricks. If you prefer to scultp/polypaint with materials you can use Polygroups >>> From polypaint . It's actually not only polypaint but material…
Sculpted some feet: Although I didn't add color here, it got me wondering: How do you deal with details on layers and polypaint? Because, in my experience, layers don't play well with polypaint, would you bake them later on and add polypaint after that onto the already detailed mesh (maybe based on cavity/peaks and valleys…