I hope there's some sort of interesting visual graphics feature by the time it releases, although it's probably just going to be DirectX DXR2 support/integration. Personally I don't mind if the number goes up with every console generation, but it's looking very incremental.
There are right ways to specialize and right ways to generalize. If you specialize just by saying "no" to everything else, you may end up just generalizing in your discipline + procrastination. Specializing is more about paying attention to/developing your eye for detail. Pick an art direction you like for your work, and…
For everyone who needs a NormalMap Generator for Windows, Mac, Linux and whatever...: I have build an online in-browser free normal map generator. I would be glad to get critical feedback and ideas to improve this project. http://cpetry.github.io/NormalMap-Online/ Screenshot: Please give feedback, post ideas or problems…
Hey Guys! I just launched something I've been building solo and figured i would post this here! It's a home for game devs to find teammates and share devlogs. Part team-finder, part community is the general idea. 🛠️ - Post your project and list the roles you need (artist, programmer, composer, whatever), people apply by…
This is more of a Tech Talk thing, but given that it's Greentooth I figured I'd thrown it in here instead!I made a greentooth generator for Blender, as well as a polycounter that turns red if you go over a set number of triangles, and looks angry if there are any ngons.…
Im working on a Vertex Blending Material. Im using a diffuse from a bunch of bricks I made really fast in Zbrush, however Im drawing a blank in generating the Height Map. Ive tried to make the map in xnormal and crazy bump, but the result is a really lame not even remotely detailed map. (See Attached) What would the best…
Hi there! Im having problems with the ground dirt generator in substance painter. The issues is the quality of the dirt, it's very blocky and distorted. As far as I know it should not be like this at all. Can anyone help me sort this out? All my other generators work fine and display in high res.
Hi polycount, In max you have a feature that allows you to quickly create procedural patterns. Called generate procedural topology. (Polyboost / Graphite tools : generate procedural topology) Does maya have this feature if so where is it located? If maya doesn't have this feature, is there a script that can automate the…
Thanks for the warning, Thanez. I appreciate you taking the time to share the link and your thoughts. I want to be clear: I'm not using AI to generate or source these images. I'm curating and organizing reference material from public sources — things that are already out there, but scattered across different platforms,…