Took a stab at a kiosk, which turned out a bit... well it'll receive a second pass. Also gave the floor a once-over and swapped out the old paving for a more flowing design that follows the map more smoothly - it still reads a little flat, so I'm gonna have to pump in some more stones both in the middle and sides of the…
at least zeus learned to stop eating his children!!! I think I want to do something more environment based though :s I have moved on my research to Tartarus (basically the 9th circle of hell where the titans where imprisoned) or do you recon that a simple idea is fine as long as it fulfills the purpose? because there is…
That's a conversation more than three years old at this point, though I would still maintain that the behavior they are describing was not odd as it falls completely in line with how the program is designed to operate. You may think the design itself is odd or quirky and that is perfectly fair and understandable, but the…
Hey everybody, I new to the whole sculpting thing (came from efx) and I'd like to know how do you retopo skin folds, especially those that fold in on themselves. Where would I put the points? If I put them on top of the folds, won't that affect my geometry badly? Then again, I don't know if I can put them inside the…
Charter Arms Undercoverette. Deсided to redo my old test task. Learned a lot from the tutorials by Adrien Roose. ArtStation - Charter Arms Undercoverette .32
The LOD exporting for UE4 seems strange to me. I cannot export multiple LODS as one mesh asset and the mesh that gets created always imports materials as new. I would expect that i can export multiple LODS and that the mesh would contain those LODS within its settings.
I suppose usability is a matter of what your target goal is. Wireframes and textures can help us ascertain if you are working efficiently or not. As far as the look and style, I think you really nailed the feeling. I like that you made him very thin and the big bags under the eyes. Most the time you see video game soldiers…
Fun sculpt. UVs leave a lot of blank, wasted space. There's too much spec information in the diffuse. White hot highlights in the metal and gold. Yet in the spec where they should be hot they are muted. The wood is too bright in the spec, wood usually does get shiny unless polished or wet. In this use it's old, dusty and…
Hehe yeah I picked up on that as well. Its also good to have the old Sylar back as well. Now they just need to start killing off annoying characters like Mohinder and keeping them dead! Speaking of the dead, I seriously dont think Arthur is finished. I mean he does have the power to regenerate and the Haitians hold on…
Did you try moving everything except one piece of the tile out of the "live area". You should rebuild your material, it more then likely baked it into a shell material. Even if you see your old material and it has the white triangles in the corners its more then likely been added into a new "shell material". Eye dropper…