Hi, so recently I've been making some game models and I began some experimenting with Maya's humanIK function to see how it worked and check if it could save me time in production. I've been fooling around with its Character control functions and slowly learning how it works, but now that I finally got my skeleton prepped…
Download 1.6 a few days ago. Everything worked fine while I was messing around and leaning the plug-in. Today when I went to start new project the layers display in ddo stoped functioning properly. The only way to select layers now is to click on them in PS, none of the ddo layer navigation is functioning. Tried updating…
depends how you want to drive it the simplest way is probably to use a tile sampler set tiles to many in x and 1 in y plug a noise map into scale and have it only affect the y axis (pretty sure you can do that) if you want full control you'll need to dig into pixel processors and/or fx-maps I dont have any really good…
http://youtu.be/ERuxfU8ArqA This is an in depth tutorial on setting up selectable characters in a menu, saving the selected character data to a mobile phone or PC/Mac (via PlayerPrefs) and then instantiating that selected character into your first game level or environment. Covers PlayerPref settings, deleting save data…
Hey guys, just in need of some critique on this next project I started. I'm trying to make a robot that would analyze foreign environments using a set of tools on board similar to the ones the curiosity rover has. I'm starting to implement these features now, but was wondering if I should make changes to the current body…
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
Concept Artist Employees work remotely Contract Company Description Envoidant Studio mission is to create cinematic immersive games that feel more like a simulation than just cookie-cutter genre fair. We’re a studio of passionate gamers who will stop at nothing to give a truly lived-in experience with a reactive world. Job…
Concept Artist Employees
work remotely Contract Company
Description Envoidant
Studio mission is to create cinematic immersive games that feel more
like a simulation than just cookie-cutter genre fair. We’re a
studio of passionate gamers who will stop at nothing to give a truly
lived-in experience with a reactive world.…
Whoa there killer. I think you miss the point entirely. This thread was originally about the pains people receive from using Max. From my experience, Max has many features that do not work as they're intended, or give erroneous results. You've made no mention of tools in XSI that do not work as intended, or give bad…
Hell yeah I figured out this whole mouth thing! Worked on the muscles of the jaw, mouth cheeks etc etc... I redid the cartilage of the ears with a more pleasing design. I worked on the nose a tad, I need to sink the junction were the nostrils meets the cheeks and the mouth... This is getting into 'good enough' territory I…