Hey guys - I was testing out MayaLT to see how it behaves for Dota2 asset creation and noticed that one of the default options of the program might cause an issue. Basically the 2013 release of Maya introduced 3 new options for mesh smoothing calculations (some of them are actually very cool in specific scenarios), with…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hello, this is my first post here so i will do a quick intro, i live in san diego cal, looking to find work at one of the game studios here locally, hopefully. been working in the 3d world for little under a year now and completely in love! I am working a fun little project right now that may go into my portfolio if i can…
I've had that problem too, and it something to do with the fbx format - if you export the cloth out as an obj, they'll be in the correct 'frozen' state.
it's a little convoluted but here goes. on the target object (the one you want to align to) add a custom attribute from Animation::Parameter Editor... called vert make it of type integer, ui spinner, from 1, to 999999, default 1, width 64. Press Add. now select the aligned node. in the motion panel select the Transform…