my main concern is that none of the materials have any specularity at all, so i can't tell what the materials are supposed to be other than just flat colors with generic grunge. is the body armor metal, plastic, or some sort of strange concrete? it's essential that you figure out how your materials are made up and that you…
To answer your questions Rule of thumb is keep the geometry to match the silhouette. Normal maps will do a better job of faking inward depth than outward depth. I like how you've modeled out the tiles over the grout. For the bake and low poly, that can be flat. With a multiple material setup, you can use a multi-sub…
In my opinion, for what it's worth.....The front of the torso seems pretty good......the back might need to be revisited. Maybe enhance/define the lats a bit (the largest/most noticeable muscle group on the back), the lower traps seem a bit large, and I'm not sure about the bulge of the muscle below it (?) Traps could…
Is it just me or do people think these new ZB3 materials are responsible for making work look better than it actually is? I tell the same thing to new students when they render with Mental Ray, or meshsmooth a model. If it looks good it looks good under any condition and if it doesn't look good under basic conditions it…
Your ab anatomy is all wrong, the only way he could have 8 abs defined like that is if the muscles covering the rib cage below the pecs were prominent, in most males the six pack below is the only defined area....but even with the most athletic bodies you wont see a 10 pack which is what this guy would have. (edit for…
Trust me on this, one cannot paint that kind of stuff convincingly if there is no good mass definition to hold it up. Thats the reason why yours look like they are "sharpied on" - its just a thin black make-up line on yours, because you assumed that, since it deep, it must be black. But on the reference you are looking at,…
hey man, he's pretty cool! NOW FINISH! He definitely needs another pass of detailing if nothing else to sharpen up some lines. You got the playdough disorder going atm. Don't let it take over! REFINE REFINE REFINE!
Hello Everyone, i was searching the web and forums for the question which solution is better: I found out that there are 2 options for me (maybe more I dont know) to get my textures on my model I made with blender. 1.) The first option is to do it the default way. Unwrap my model in Blender and get my textures on it in…
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…
Hi, first thanks for taking time to answer me. First about a carrer choice, i heard the better way to get into the game industry is as a environment / props modeler ? But is it also true for Film industry ? And i was also asking myself, how many poly a " next-gen " character should have ? and how do you define next gen ?…