i am creating a warrior priest fantasy character for a school project the plan is to design a human character and a creature scene in 3d that that would be showcased as a clay render turntable but i will use the human character as an opportunity to learn pipeline for character creation and practice my anatomy overall i may…
Nice! If you've got the interiors modeled and has the ability to be separated like that, should def showcase that in the renders too - just a nice bonus touch of attention to detail :) my only critique is these uber tight chamfers could probably be collapsed, I didn't notice much of a silhouette change with the textures on…
I agree with BluPanda on the length of the breakdown and showcase of the marine. Additional suggestions would be to swap the dragon the rigney sculpt, so you have your finished textured stuff up front, because that will carry more weight than untextured sculpts. And I would take out the "Thank You" page at the end. It's a…
Sure, but I really doubt he'll have too major a part. I feel this one will be a fairly personal story about Tony Stark again. We may see Ruffalo but probably just on TV or in a brief scene. I think if any of the other Avengers were going to be MAJOR supporting characters in this movie, they would probably have showcased…
Sir_Dillon : Dont know if it helps but for the rocks at least in my case its just a bunch of lowpoly kinda square but not much, rock shape with a strong normal map, I set up the shadow with a decent lightmap resolution and scattered in the room/cave randmonly. You can always check the map the fooliage map in the showcase…
Some nice photos. No spoilers. http://io9.com/5909400/gorgeous-new-prometheus-photos-showcase-the-insane-detail-on-each-space-suit I know this happens all the time in prequels but how does the suit design go from, this: to this: http://img.gawkerassets.com/img/17m8ggwkhm3y6jpg/original.jpg ...silly Also, we'll probably…
http://trine-thegame.com/site/ http://www.smashbros.com/en_us/ http://www.udk.com/showcase-bounty-arms I don't agree with you, there @itsmadman: Loving the idea! Though I'd want to go with a more recognizable level, that's just me; I've never seen that level before, I don't know how many people are familiar with it.…
I've been working on the gun on and off for the last couple of weeks, here's a quick turnaround of the high poly (Taken in Marmoset 1). A few tweaks left to do, then I'm on to the sculpting part (scratches, text etching, etc). This will have it's own showcase apart from the character model, and will be taken in Marmoset 2…
I really like those blue lights you added - it illuminates the ship more in a way that makes sense :] I feel like you could choose better compositions for your shots though, like crop them closer in a bit closer to showcase the ship better, or put that moon somewhere else cuz personally I think it's an awkward tangent.
I like this idea Casey, as it will showcase all the different areas that one needs to cover in the game industry. Also, it could be used as a helpfull guide to others as to how some people uv, and topologize the geometry for animation and so forth, and I for one think that this competition should be about all parts of…