ambient + diffuse (light is additive) the diffuse term calculates per light and doesnt factor in ambient light. so you add it. also your forgetting your reflections ((ambient + lambert) * diffuse map) + ((specular + reflection) * spec map) its can be handy to put in a diffuse and reflection power multiplier so that things…
Hey guys don't post here often but I've been working on this bust and would be grateful for some feedback especially on the lighting as I'm not sure what direction to go with and am still learning. thanks guys in advance and this was rendered in marmoset if that matters.
Hi everyone, here's my issue: there are 3 models (a horse, a knight and a weapon) BUT when I apply a new light, it affects on only 2 of the models and the 3rd one remains dark. How to fix this?
Hey guys, Just wondering, is there a performance hit if togglable lights are set to toggled off in udk? My understanding was the only hit was if they were toggled on.
Hi. Im looking for juicy tips and tricks when it comes to interior lighting. Could be from cinematography, next-gen games and theater sets. Have been looking around some on internet. But have not found much that meets my expectations. Take care, Oscar
Hi, I’m currently working on this environment scene. I’m trying to improve realism, especially:- material- lighting- storytelling Any feedback would be really appreciated!