Can you craft a fortress fit for a warrior king? A palace for the damned? Caverns of doom and mines of untold riches? From the depths of Molten Core to the terrors of Ice Crown Citadel, World of Warcraft (WoW) dungeons offer adventure and glory to the intrepid heroes of Azeroth. As a senior artist on the dungeon team, your…
Environment Concept: -This is the concept that the scene will be referenced to for layout and composition, but for some areas are going to be changed to fit the Overwatch style and for personal preference as I try to develop this environment. Another round of cuts and this time its they are official. The Full scene is…
Hello Everyone, I joined Artstation's Neo-Tokyo Environment Production Challenge, and I need some help. They recommended you pick a concept from the concept portion of the contest and follow that, making changes if you need too. So I picked this concept by…
Hey, I have a question regarding two methods of presenting an environment. From what I've gathered here, stills are preferred over reels. Why is that? I would assume a video would better present an environment, wouldn't it? Please enlighten me. Thanks!
Hi! I'm building up 3d 'isometric' tiles for a game. They should be used to form an environments together. I want to keep it in a cartoon style which was inspired by Joe Keller. My first try is at forest environment. The tiles should be low poly no more than 50-60 tris. Here is what I got now - there are 9 (3x3) tiles on…
Hey everyone! Just finished writing my first ever blog post on ArtStation about the current environment I'm working on. Would really appreciate it if you could check it out and let me know what you think :)https://www.artstation.com/dom_mulgrew/blog/0Bz9/subway-environment-wip
Hello there! My name is Gary Roberts and I am an Environment Artist with 4 years in the game industry. I worked with several indie studios and full time AAA studios around the world. I love all things stylized and enjoy making a broad range or beautifully in depth and creative environments Email: Anivia28@hotmail.com…
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
[POSITION FILLED] Many Thanks to those who applied. Apologies I haven't had a chance to reply to all the applications. We got so many. Hi, My name is Mike Fong. I'm a 3D environment artist/ outsource manager at Lockwood Publishing. We are currently starting up a new environment pipeline for our mobile social game 'Avakin…
Hello everyone!This is my first thread on polycount, and i come to ask u guys some crits and comments. I decide to create this environment, inspired by delicious game, pretty much time ago. And i started actually, but was not able to keep working for some personal reasons. So, nowadays i decide to continue the work on the…