I think it's always important to keep in mind that what "sounds good/bad" can be quite different from what is good/bad in practice and in the long run. For instance I do agree that having many different tech talk categories "sounds bad" (and ugly or busy layout wise), but in practice the recent change is great. Thinking…
I found the 2 edges in 1 you mentioned. I deleted the edge and filled the hole. The issue still occurs. What I noticed is an odd set of faces inside of my face. Even when I delete that face and append it, I still receive the error, just in a different spot. I can fix this problem by bridging the entire ring of faces.…
When you are working from a concept that only gives you one perspective and limited information, its up to you to gather other references to fill in the information. in your first character you should have gathered reference images of rocks and their textures, of creatures with similar proportions or characteristics. his…
i personally never try to grade myself based on my age. Never did and never will. I'd personally wouldnt want people to grade me based on my age either. You only get one thing out of age,actually two. Experience and practice. Now before and after you finished this model, you gained practice. Now for experience, so that the…
Hi all! I'm building my folio right now to hopefully get my foot through the door as a junior/intern in a local VFX studio. My friend that works in the studio as an FX artist explained the pipeline to me roughly and I decided to make a destructible building (since this studio is always looking for good building modelers)…
WIP still pretty rough Roninfang here i do 3d modeling/texturing mostly and a bit of 2d (sometimes i still miss drawing/painting) ^^ been a while since posted something with work, my own indie, martial arts training a bit and such also lots of really awesome artworks here...so slightly "shy" showing my stuff >< since i…
Hello Polycounters! I'm starting up a new project this week inspired by concepts from the Last of Us. The visual style of the Last of Us has always appealed to me and I've wanted to do a project trying to mimic what they accomplished. The concepts I collected all hit key areas that I have been wanting to practice in my art…
Hi all, i spent quite of time practicing of stone sculpting/texturing, and hope did not that bad: But for now i can't say i'm really happy with my workflow: - Sculpt something stone-looking - build up base colormap of cavity/peaks (sometimes) - Bake maps/matcaps - mix photo textures with bake to get something looking like…
I am in no position to really be talking, but I'm going to be blunt with you. The website, you should take down for a while. I really don't want to offend you but the stuff you've got is just not good enough at all. You're lacking a lot of the fundamentals of basic art and a lot of your work looks incomplete. On the…
HEY !! Today I started my day at almost 2pm, great start (I'M TRASH PLEASE HELP ME). Well i'm not giving excuses I DID WORK I DID DO SOMETHING :# So the most important (that most artist agreed upon) Is traditional drawing (Gesture drawing, anatomy, all that...) So what i do daily as a warm up about 30 to 60 minute gesture…