Trying to model a destructible building for Portfolio. Don't know where to start...

abers1997
edited Dec 2019 in Technical Talk
Hi all! I'm building my folio right now to hopefully get my foot through the door as a junior/intern in a local VFX studio. My friend that works in the studio as an FX artist explained the pipeline to me roughly and I decided to make a destructible building (since this studio is always looking for good building modelers) to showcase in my reel. I did a practice project and my friend liked the result but said I should work off of a live reference to show that I'm capable of replicating a reference image (which is part of the studio's pipeline anyway). Here's the result of the practice project: 


All pieces are separate (roof shingles, wood beams/planks, drywall, plywood, etc.). Although some objects are overlapping - now I know not to do that in the next project!

My only concern after working on this project is, how could I go about making a full sized building from reference? How do I work the measurements/proportions vs a real building that I take a reference picture of? Do I go through the same procedure of the practice project? Any VFX modelers that have a standard pipeline to follow for this? My friend is an FX artist so she has no idea and I don't know where to start.

If I could get any piece of advice, it'll be amazing, I just want some sort of sense of direction because there are literally no tutorials or articles that I've found on the internet. 

Replies

  • sacboi
    sacboi veteran polycounter
    edited Dec 2019
    An example in depth physics based workflow enabling a 'explode' modifier, particles and smoke sim, just as a general overview of the various techniques implemented, natively.

    (...old'ish tute via my particular DCC app of choice)

    https://cgterminal.com/2014/10/04/blender-creating-destroying-massive-building-tutorial/

Welcome!

It looks like you're new here. Sign in or register to get started.