hi every artist, we are looking for an 3d artist (modeler+texture+animator) for vfx and film advertiser company. great salary+other benifit(visa+insurance.....) if you are good in following software please contact us, 1- maya:(modeling+animation) 2-max : modeling only Architecture(building+villas) 3- After effects or apple…
Trim Technique Now, when I started some big props, came up a problem. If I wanted to respect the texel density I needed very big textures. So I decided to use the trim technique. First of all I need my trim sheet, so I start making it in Substance Designer using the Ultimate Trim Generator tool (https://gumroad.com/l/ByFF)…
I guys, I am working on a project that is running into a few snags. Hopefully some of you can help me out with your wisdom that you have acquired over the years. So what am I trying to do? I have a human character that I have modeled that I want to bring into Unity and apply to our game. The way the Coders have set it up…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Sorry. I may sound frustrated because I've been trying to solve this problem for a long time and I still see no solution on the horizon. As far as I know, the standard resolution in AAA games these days is 2K per 1 meter. Let's say the object is 500 meters high and 250 meters wide. Obviously I can't sculpt or paint it as…
Hey guys! I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process. What would you guys say is the best…
Hi guys. I'm currently working on a room environment concept piece based on one of the rooms in Level-5 headquarters (The guys who make the Professor Layton games) I've just come across a problem when creating one of the furniture pieces. It's actually those small white stool type things surrounding the middle table as you…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
I apologize if I've posted this in the wrong section. Here's my question: I'm trying to add sharper details for decals placed on models without having to create bigger uvs for just that area. Here is an example of a tv model I'm working on: I want to be able to have a sharper logo image for the bottom silver part which has…
Thanks for the detailed feedback. It’s very helpful. Yes, I did light the leaves separately because with my current lighting setup they were not achieving the same glowing/translucent effect seen in the concept. However, I understand that this is affecting the overall lighting consistency and value hierarchy in the scene.…