are you looking to replicate maya's live surface thing? if so, check out freehandtools by fred moreau. that one let's you paint splines onto a surface if i recall right. used it in the shag hair days to make guide lines.
Hey! Thankyou for taking the time to leave feedback, I've added the reference image for context now. That's a really good idea, backward engineering a hair project to see how they did it, and trying to replicate their techniques. I'll definitely have a go at that :)
Hi, I know this is an old thread - but unless I'm missing something, the problem wasn't solved and I'd love to know a way to do this if it's possible: As far as I can tell, Mixer only allows you to create custom surfaces, not decals - it doesn't offer a way to bring in your opacity/mask map which is pretty essential for…
I have created a very simple digital radio clock using the reference of dekogon on sketchfab https://sketchfab.com/3d-models/alarm-clock-b833fde05d9543688dfd21621c7a7e49 and i have tried to replicate it and need some feedback on this visit this https://www.artstation.com/artwork/W215k2 and share your thoughts
This is actually an HD sprite I made in pieces to animate in Spine and then try to replicate in 3DSMAX. Colors are HSVed to his original (meaning they can be adjusted in-game): Body is based on his SVC sprite: Head is based off his SF2 portraits (Turbo and TNC):
So looking at the polycount wiki u have this: and then this: There are some differences here especially around the mouth and eyebrow knot areas. Which one is better or is the first one okay to replicate?I also wish there were more views of the first one like a side (to show the ears), and back as well but they are not…
hi every one. this is my first post in this site. i have modeled this in 3ds max and used a bit of Z brush which i am learning now. i was inspired by the one of the character in WAR HAMMER game. and tried to replicate that. i hope u like it. comments and critics are welcome. , ,
Wanted to show some love for a great game and create a fan skin! I'm happy with how I replicated the Fortnite style and from what I've seen, it looks like it belongs in the game! The model was made using the base no skin model of Ramirez and altered accordingly to create the final piece.
I'm trying to get better at popout art work and was trying to replicate the outside splatter on the following images Was wondering what would be the best way to do this, I can't really find nice brushes to do this with, could someone give me tutorial/tips/links to nice brushes etc Thanks :)
Wish i had your skill man. You know, i tried to replicate your handpainted style once, but ended up looking like shit..:( Anyway, awesome work, can't wait see it finished.