What do the UVs look like in Max? Are they all welded, and all facing forward? What does a regular uv checker grid look like on the lowpoly (with letters and numbers, something like this: http://wiki.polycount.com/wiki/File:Uvrefmap_grid_small.jpg) A couple things to try: Make sure the verts aren't split: Vertex Weld…
Heyo peepz, I've been looking around to check if there's a solution to this. I'm using exportFile (fullFilePath + ".WRL") #noPrompt in a export script But apparently sometimes max doesn't export normals with our WRL exporter when run via script because the the #noPrompt flag avoids the export dialog and just uses defaults.…
Hello everybody, I'm experiencing an issue when I export displacement maps from zbrush. It seems that the software can't catch deepest details. Let me show you some images to be more clear: This is a close-up of the high poly in zbrush, but when I link the map in maya and try to render with arnold, what I get is this: As…
@Monster Thanks a lot, I didn't know that for the second issue is very hopeful. Actually my first issue is as Noors understood. Every time that I import an .obj even when I use goz (automatic export from zbrush to max in .obj (I suppose). Each new obj I import->import or import->merge doesn't mind, 3ds max close the…
Thanks for the advice! I guess making the piping in maya along the curve of the seam would've been easier, yeah. I already made them in MD the way I mentioned before - by creating tubes from separate rectangles and then stitching them to the edges of pillows. I then switched them to quads, exported as highpoly; reduced…
Hi guys, Just another update of new improvements and bug fixings. Hope you find it usefull. http://www.digitalfossils.com/Download/VoidWorld-Sept-20.rar Summary of changes * Edit > Save Scene Edit > Save Scene As Edit > Merge Scene Edit > Export > .obj Note: When exporting an object which is composed of more than two…
Well i'm using the trial version of max 8 at the moment, and i've just finished unwrapping a mesh and suddenly realise i don't have texporter installed... Go tothe website to DL it for Max8 and lo' and behold, there isn't a max 8 version! How do i get my UVW map into a texture now? Is there another plugin? Thanks Jon
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
It's as if i enjoy starting projects around a time when my life's about to start getting busy. Either way, here's my first venture into character art in a long time. I just sort of 'went with it' as things happened. It's meant to be a demolitions expert in a sci-fi type of setting. Still a long way to go for many aspects,…
Hello all, I've been stuck on this for a while and would appreciate any help. In Maya I have a mesh where I mirrored the top half of the geo, which also mirrored and stacked the uvs. I did this to increase texel density. I then exported as a .fbx file and made sure to export smoothing groups but not tangents and binormals.…