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any good shader setups for polygon hair in max? The anisotropic doesn't seem to work that well and I don't want to resort to using hair plugins at this point. When I say 'shader setup' I mean rendering a material, either standard material or mental ray.
I was looking at Paul Pepera's portfolio and I'm really fascinated with how he's added noise into his high poly renders. example: Does anyone know how this is done?
Hi everyone i am recently rendering a Asset in Marmoset and editing in Photoshop so i decided to record it , Maybe it can help someone https://youtu.be/c4H4uo9geXQ
Hello! My question is relativly simple. I created some sort of cool thing with a volume shader on a sphere, and a displacement map (fractal) on it. It renders fine when there is a background (either the sky or a plane). But right when I hide the sky background making the background transparent, the effect of the…
I just had to get this out of my system. I havent done a proper 3D render with lights and stuff for a while. I did this dog and I though it could be a good project to take it a bit further. And yesterday I decided to add some walls and after a while the whole concept came to life. I added a window and then I decided to…
My first Vray render the metal texture needs alot more developing, The only problem i seem to be having is the redering prosses itself gettig the right lighting and output settings
Hey guys, I am working on a few trees atm and i was wondering if anyone had a good method or a suggestion for rendering out lod billboards for the best possible effect. thanks :)