Hey Guys, I have a basic Question. I have a head Model in Maya and I textured it (Skin Displacement and other Displacements). Now if I rig my head and make my model Smile, what is going to happen to the applied Displacements? Are they going to "stretch" with my model or are they staying at their place? I hope the…
I have a fully rigged character, and I'm trying to set their mesh as a 'Passive Rigid Body' in the dynamics (aka FX) shelf. When I try though, it just pops us with this error saying '//Error: line 0:' Is there any way to work around this? If not, can someone drop me a tutorial on how to do a chain rig for a character?…
hi, i need help to create rig for the grand piano action in 3ds max, the example here https://www.youtube.com/watch?v=XArz6uCsrA0 i started to learn animation recently and can not understand the method to do the rig for this.I would be grateful if anyone could tell me how to do it. The max(2014) file is attached
hi, i need help to create rig for the grand piano action in 3ds max, the example here https://www.youtube.com/watch?v=XArz6uCsrA0 i started to learn animation recently and can not understand the method to do the rig for this.I would be grateful if anyone could tell me how to do it. The max(2014) file is attached
I have a character tht's been UV'ed and about to move it to Mudbox for texturing but the problem is the model has already been rigged. So just wanna ask if exporting the character from maya as fbx then back to maya will affect or even remove the rig? Or will there be other complication involved in this process? Thanks in…
So I wanted to ask. When animating, is the root rig used to move a character around during blocking or it is not supposed to be touched? Say u have a character that is punched and the momentum sends the character flying backwards, rolls on the floor a number of times before hitting a wall. Should the root curve be used for…
Hey guys, I wasn't sure if this was the correct place to ask, but I'm trying to get into rigging and ran into a problem I can't solve at my current skill level. I'm working with a model (made by Brian here on the forums) and am unsure of how to tackle the tubing- I would like it to act like a loose rubber tube and regular…
Need someone to build me a basic bipedal character rig in Maya with a control rig for animation, with a skeleton that works in Unity. Let me know how long this will take and your rate. Email me at Endgamemobile@gmail.com
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.