[ QUOTE ] YOU look like shit. LOLOLOL!!!!!!!! [/ QUOTE ] Seriously dude, it is funny you mention light bounces, since there obviously are none in these lightmap. There is a directional shadow-casting light with maybe a gausian blur on the shadow, and a baked ambient occlusion-- and an assload of self illumination. Maybe…
http://www.newtek.com/lightwave/tutorials/uvmapping/ClothFX/index.php For any Lightwavers who might not be aware that you can use LW's dynamics to do unwrapping as well. Nice work on the Walken caricature EQ! the_podman: agreed on all points. Especially with cutting up seams outside of unfold3d. Make a mistake and you also…
Hello, I get sort of strange lightning in my scene. I ve added few things to afftect my lightning, such as BoxReflectionCapture, Directional LightLightmassimportanceVolume and LightmassPotral Now this is what I get. Some shelves including the table near the window got correct lightning. The other ones are way too dark. Now…
By rrxiii at 2012-07-27 This is going to be the main hub for an educational game that a friend and I are working on. But it's basically my first finished environment, and I know it could be better, but lack the experience to identify areas that can be improved. It's supposed to be clean, but I can't help feeling that some…
Hi guys, I'm working on a sci fi lab for my school project and I'm currently struggeling with some lighting problems. I have shadow issues on my wall moduls. I made some screenshots where u can see my problems, as well as my unlit and Lightmap view mode. Unlit Lightmap Density Example 2 Lit Unlit As you can see I get some…
OK so i know you all have had plenty of other people asking about the seam issues in UDK. I know this as iv looked through them all! xD i did fix it! BUT now i have a new issue which i cant seem to find anywhere. The modular Assests work and look perfectly fine in the editor, but when i decide to play the level the…
Hello everybody! I'm new here and is there a better way than starting "What software should I use" thread to introduce myself?! :poly114: Actually, this isn't really the beginner's thread as I'm 33 and previously experienced in 3d. What I'm new to is 3D animation for games in particular. I have some experience with…
A new set of training videos from the UDK veteran. When it comes to teaching the ins and outs of the Unreal Engine, Sjoerd "Hourences" De Jong is one of the best, and his previous books and videos have been invaluable to many. Now adding to his list of resources, Hourences has just released a brand new UDK training series.…
I watched the Unreal Engine 4 intro posted on their youtube channel, and noticed that their intro level was more of a use our floors to create a level, and throw a tileable texture on it. Cool for creating generic levels, but I have a few questions about more custom content. questions: 1.) When starting a level, do you…
It really depends on the project and the assets, and the current stage of the project. On one project for low poly environment building assets, I could generally do a first pass model and a texture within about half a week, or 2 assets per week. But, this was pretty early on in the project. When I was a lighting artist for…