Hi guys! I found an old model of Ashbringer that I was working on in Uni long ago before I dropped it. After fixing it I added it to 3DCoat to handpaint the model. I really really hate UVing in Max so I used 3DCoat instead.
Reference: Water well : Aion Currently I'm working on de-saturating the gold since it stands out a little too much in the piece, as well as working on the scales to make them tile better i think i might need to do a warp it to get a better turn out also i'm going to include a base part to the bottom part of the well. then…
I'm stuck with the following problem: I'm trying to make a sword fight sequence in maya. I want the character to mantain both hands at the sword. I'm using ZV Parent Master in Maya to constrain the sword handle to the right hand. Everything works fine. However, I can't seem to find a way to constrain the left hand to the…
Loved when I saw you start this in class and I love it now. Do you have any break downs on hand? Edit: Also how'd that cloud particle system you were working on turn out?
Hello hello, I'm working on recreating this concept by Peet Cooper in 3D: http://peetcooper.deviantart.com/art/D3-Item-Cart4-356899090 Trying to match the Diablo 3 style. Here are some of the references I'm using to try and guide my texturing: And here is my progress so far: The rocks and rug aren't properly modeled yet.…
I'm recently working on a nostalgic project, making homage to the classic games of early 00s. I'm trying to mimic the look, but i can't get it right. My textures always end up looking like Torchlight or WOW. A few examples of what i have in mind:
I got the idea of painting a simple cube from Blizzard's Peet Cooper who came and spoke at our school awhile back. I experimented with forced perspective and feel the effect turned out pretty good however, the biggest drawback is that you can't rotate the camera at all :P
Is it possible to somehow manually specify a region for details to be generated in? My model is mostly flat and I can't really imagine anything I can bake\paint in the normal map, but I want to create leaking rust like here. I think I can create rust accumulating at the bottom like here using a gradient map, but I don't…
Dusting off an old unfinished project. Concept is from the WoW:Cataclysm artbook. Been tweaking some shapes and proportions. I'm using tiling textures for the majority of the cottage and a single unique texture for the windows/chimney and other accessories. Everything is still WIP and able to change. I am considering…