Is it possible to somehow manually specify a region for details to be generated in?
My model is mostly flat and I can't really imagine anything I can bake\paint in the normal map, but I want to create leaking rust like
here. I think I can create rust accumulating at the bottom like
here using a gradient map, but I don't know about leaks.
I want to manually specify a region but also use scanned mask data, what should I do?
Replies
Check out my two posts here (because picture attachments):
http://www.polycount.com/forum/showthread.php?p=2257868#post2257868
InscrutableTurtle does that answer all your questions?