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ANSWERED: Hand-painting details?

Is it possible to somehow manually specify a region for details to be generated in?
My model is mostly flat and I can't really imagine anything I can bake\paint in the normal map, but I want to create leaking rust like here. I think I can create rust accumulating at the bottom like here using a gradient map, but I don't know about leaks.
I want to manually specify a region but also use scanned mask data, what should I do?

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