Hello. Was trying to check this out, and I keep getting an error when I use any of the lazerCut Cutters. Using Max 2016 https://vimeo.com/229410139 also from the listener: Key press count = 1 -- Error occurred in obj loop -- Frame: -- Boolean3: undefined -- obj: $PolyBox001 -- called in assignOperand() -- Frame: -- linker:…
Hello Quixel team, I got a very serious problem, when I use this software,Here is my description, is in line with the picture I hope I can explain my situation as much as possible。 When I load a standard example of a file that is downloaded from the official website of DDO, Obviously I can not load the standard file to…
Last night my level stopped opening after I'd been tinkering with lighting. At one point I converted a spot light to a dominant spotlight and/or vice versa. The level log seems to indicate that said dominant spot light is the culprit here, but I'm not entirely sure. I've tried all sorts of solutions, including making sure…
Hey everyone! Just released my first tutorial! https://gum.co/vertexnormals Shading errors? Normal maps with huge gradients and top of that compression artifacts? Tons of support edges but still not perfect? Your flat panel still not perfectly flat? In this tutorial I will show you how to get rid of those nasty shading…
also still working on the .txt way of working and i think I almost got it Changed my code a bit, now I get this error: --Runtime error: FileStream cannot create: E:\Max\3ds Max 2016\\ExportPath.txt global MyPath = "no path" maxRootDir = getdir #maxroot -- get max root file path global TextFileName = (maxRootDir…
Version 0.988 released on 02-12-2011 Added support for Cannonfodder's SMD exporter. To use, make sure you download Version 2.04 or later. Note that version 2.04 is not yet available on Cannonfodder's site... but when he has released the new version you will be able to use it with WWMT. Added new Settings controller to…
Well, I finished a retopo, but I might need to revisit some things. Torso and arms deform well, but I might need some more support on the pants. Additionally, the necklace clips through the chest and might be what's causing some of these baking errors. I baked it in Substance painter with averaged normals, and there are…
@hueyang When things like this happen, you'll want to check the script editor for errors. In your case some UVs got corrupted, which gave this error: "Invalid use of Maya object "ind"". Maya still doesn't recover from this error, so the rest of the scene gets borked on load. Having a .ma file made this an easy fix, you can…
Thanks guys, I'll try that and see if I get better results :) Eld, in the first post I mentioned that the ring was just me quickly exporting with an unexploded object, so the ring had nothing to do with the errors, it was just me being lazy. But I see what you mean with the bottom ledge now... But even when I set up my…
Sorry, I meant the lightmap Uvs. It looks like the corner piece of the road receives light from a different direction. Update looks good and yeah, the lightmap errors are minute and could even be registered as damage or wear. I only see them now on the second images central building- Left of the second floor (small…