Shading errors? Normal maps with huge gradients and top of that compression artifacts? Tons of support edges but still not perfect? Your flat panel still not perfectly flat?
In this tutorial I will show you how to get rid of those nasty shading errors on mid and low poly models in Modo.
Why is this important?
- Because in case of low poly if you have big gradients on surfaces which supposed to be flat - for example - then the lower the normal map resolution is the worse how it looks. And if you have an aggressive game engine normal map compression then top of all of that you will have blocky compression artifacts.
Replies
Well then this tutorial is not for you.
The video is not about just theory, I actually show how it's done.
Before I recorded I tried to find the similar solution in Maya and Max. In maya I was able to do half of the process and have fixed normals but after that it just works differently as Modo does and could not connect back to the rest of the mesh properly.
In Max I had to ask my college to find relevant tools because it was very long time ago when I used it the last time. We did not find. Does not mean it's not exists tho.
I have around 14 years of experience, I am making game assets every day. If someone want to know how to deal with this specific issue then can decide to dig deeper or buy this tutorial.
And just out of curiosity, how do you judge the tutorial if you don't even know what is inside? I don't see any purchase in the past hour
This has a lot of useful links, scripts, and software specific descriptions (not for all of them) related to this topic.
I didnt judge it though. I didnt want to go into an argument so im out. Good luck.
But does not contain the info and pipeline what I share in the video, especially the Modo part in this link, only talks about one plugin which was updated like 5 years ago and not even relevant
But hey, thanks to stop by and share your thoughts
Have a nice day!
Blender by the way has really awesome paid plugins. I am thinking about to buy at least one of those and integrate it to my pipeline, it makes one step so easy and fast.