Here's where I'm not posted for a while but I show some pre and post progress. I would love some crits and help on how to make the head piece work on this awesome machine. This one is the pre development. ;)
Hello, I'm a beginner who started modeling at the beginning of this year. I would like to get feedback on the model. I used dynamesh and hoping to learn retopology at the beginning of next year, 2018. My own thoughts: The 1st and 2nd renders aren't what I'm looking for. The polypainting edges are abysmal to me (I should…
https://vimeo.com/866826968?share=copyhttps://www.artstation.com/yukhuwww.yukhu.art I'm an all-round creative creator experienced in making game assets, animations from scratch, and 2D/3D concept and storyboards. Software I use include Blender, Zbrsuh, Substance painter, After Effects and Photoshop among others.
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you! Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like…
Hey there (again), Like to spend some weekly hours on a horror game with balls? Short and simple version; we're looking for help on our game project Tower22: - Environment concept artist - 3D modeler (Environments + assets) - 2D texture artist (mainly for the environments) - Later on an Animator & GUI Designer, though…
There's an alternative way to fix seams: - Create 2nd set of UVs where your original seams correspond to non-seam areas - Bake your base texture onto the 2nd set using xNormal(it adds nice padding too) or render to texture etc. You'll select one copy of the mesh as high-poly. - Paint over the seams - Transfer the texture…
I have a two problems with normal maps on my model. 1st: outside Substance Painter there are seams visible. Inside Substance Painter: Outside SP (UE5/Blender/Marmoset) (please don't mind different albedo colors): It's the same in marmoset and Blender... What i've tried: - Flipping green channel, flipping red channel and…
I feel like the lighting is a big enemy at this stage-- I'd recommend bringing it into Unreal and mocking up the lighting, and seeing how things look then. I think the wall is probably too bumpy, and I'm used to lace tablecloths having borders around them, where yours just kind of tiles and cuts off sharply. My other…
The subtool I'm using has multiple uv patches so im trying to use the multimap exporter for its UDIM feature, but multimap exporter keeps writing tifs that I cant open in photoshop. Has anyone encountered this issue before?