Heya All, Here's some of the animation work I've done at Juggernaut Games on our first independent game, StarCrawlers! We also have a pre-alpha video on youtube (here!) that showcases a lot of other animations in context of the game. Our characters are all 2D, although they are rigged and animated in 3DSMax, then output to…
Hi my name is Antony, I'm starting this sketchbook to begin showcasing my work. I am currently a student finishing up my degree in Bsc(HONS)Computer Games Design and Programming at Staffordshire University. I mainly focus on environmental art, and I have a huge passion for texturing and 3D art. Any and all feedback is…
I accidentally posted these on the 3D Art Showcase & Critiques section (here) I'm just starting with character animation. All three are stiff and basic, but you have to start somewhere.1. The sword slash feels empty. It's simple, my first attempt. 2. I like the ground punch shockwave the most. locky, stiff, but I like it,…
Here's some art we are working on for Rule of Gods by our team. (see us at http://www.ruleofgods.com) We are also hiring. Please see our post regarding this here: http://www.polycount.com/forum/showthread.php?t=158015 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We did up a promo vid in Unreal 4 here: [ame]…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
hey guys.. I been working on this website to showcase my work etc.. thought u might have some ideas on what i could change or make better for the final version http://student.nackademin.com/dg04212/johanlundmark.com/index.html Things i know im gonna fix: write something smart on the frontpage create a better logo create…
Hi experts, I am currently working with some quick iteration isometric environments, and decided to use Toolbag as the rendering/showcase tool. The style should be more cartoony with the cel-shaded look texture. The look should be similar to the toon shader in Substance Painter. The problem is I like the rendering quality…
Hi Guys, I've recently noticed that in the showcase trailer for Marmoset 3, it shows rain effects. I was wondering if the staff would be releasing any tutorials on how to export particle systems from Cinema4D/Maya/3DsMax etc any time soon so that we could use this software to its full potential. Or perhaps are you planning…
Finally getting around to starting a sketchbook thread! To kick things off, I just finished December's Substance of the Month Download. You download "Normal Flakes" from the link below. Download: http://goo.gl/Tmx4yI The showcase image and material samples were rendered in Marmoset Toolbag 2. All textures were produced in…