Hi, I was creating a cylinder with a shifted top cap. But then realise doing so made the chamfer on bottom became non-planar. Is this how people usually model a shifted cylinder (say, for a table leg)? Is non-planar in this case a problem?
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
Team name: Gone Away Team Project name: Gone Away Brief description: The game Gone Away will serve as the prequel to a game I am thinking of developing. It will also serve as a sort of test, to see what the team is capable of and if I am fit to lead a project. I have no experience in game developing except for small flash…
Dear Polycount Community, Wreckage is currently looking for skilled concept artists and 3D artists who will help us achieve the look and style for this sci-fi dinosaur shooter. Since this is my first time leading a game project I'm going to be realistic and start leading a team to help me make a demo for "Wreckage" to see…
This properly can be done in unity Bildschirmfoto zu 2025-10-28 10-34-04or anyBildschirmfoto zu 2025-10-28 10-34-04 other node based tool.. just use and mix any kind of random object and/or noise and maybe concentrate it into the center or make in tileable in one direction like your third example.. (not using unity myself…
Normally I'd guess that you have weird transforms or frozen transforms on your blend shape source. You could try using match transforms in that case. But it looks more like it's sliding along one of the head bones, were transforms frozen before you skinned it? Head mesh as a child of a head bone?
@Mrskullface: Really like the sculpt and I think you did a great job on the likeness. My only crits would be the nose is a bit on the small side, could do with a slightly larger nose. And the eyebrow has a downward twist at the end of it which although gives her a nice expression does break the likeness (but that's a…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…