Hello I'm looking for someone who will assist me in creating a scene from an existing 3D model. I'm a web developer and need to render this scene using three.js in glTF format. Unfortunately I have no clue about modelling. This 3d model: https://www.turbosquid.com/3d-models/3d-model-actros-2011-trailer/619258 For more…
My example is more a final mesh form, but you could go in and remove more polygons and make it a bit nicer I think... Blocking out would be like drawing each obvious shape as a simple Max primitive. In the attached image I've just drawn in the cylinders for all the main parts. The top is just an appropriately sized…
Wait, do you just not love modeling and don't want to spend dozens of hours a week doing it, or do you not know how to model and refuse to learn? There are definitely Shader and Material Artist roles out there. I work in one. But you still need to know how to model. Some materials are best made by creating a high-res model…
I have a mod virtually finished but using placeholders models in the key roles. I need at most 4 models made to finish it off completely but could release a beta with even one good unique model which would then attract more interest from modellers. Can somebody make one Warhammer Dawn of War model for me? See link for…
Hello I have a question for people working in the games industry. I'm thinking of building architectural models for resale, to be used in game levels. I use 3DS Max for modeling but have no experience of modeling for games. Can anyone give me their idea of how to go about buildng architectural models to be used in multiple…
Hello again guys, so my topic is simple and the title explain it all, I don't know what to model and I was thinking "well, the guys on PC knows what is going to be on my level so I can model something that is challeging but not frustrating! Awesome". The only exception that can't be suggested are guns. Just so you guys…
Hey, I'm just about to start modelling my first car for a racing game. Just wondering if there's anything important I should take into account before I start. Presumably since its a hard surface model then perfect topology isn't a massive issue. How does the modelling affect things like reflections? Anyone who has modelled…
Hey guys, I was looking for the polycounts of the new starcraft 2 models, so i could try and model out one of their zerg concepts. I didn't find that, but I did find this: http://www.starcraftwire.net/gallery/showgallery.php?cat=517 this site has shots of loaaads of models from starcraft 2! wow! but now that i see they…
Hello, just looking for help for a certain issue I am having. I am very fresh when it comes to modelling, but I am slowly learning the curve. Anyhow, so there's this awesome open source engine called Tesseract, which is a fork of Sauerbraten aka the Cube 2 engine. The player models they use are in md5 format (which is…
Quick modeling question for you guys. I'm just wondering what's more efficient out of the two models in the below image. one on the right is intersecting and is 14 tris lower. I've been looking at the World of Warcraft models in a model viewer, and some models the artist tried to merge as many verts as possible, whereas…