Hello, just looking for help for a certain issue I am having. I am very fresh when it comes to modelling, but I am slowly learning the curve. Anyhow, so there's this awesome open source engine called
Tesseract, which is a fork of Sauerbraten aka the Cube 2 engine. The player models they use are in md5 format (which is .md5mesh and .md5anim) I believe you can use IQM as well. Here is their
model wiki, and here is a
tutorial for exporting md5 mesh and anims. I followed the tutorial the best I could, I was able to get a Half-life player model in-game as a replacement for the player model of Tesseract, which is great.
My trouble now is getting the animations with it but the problem may lie in the rig itself. There is an animation.cfg in this dir
"C:\Program Files (x86)\Tesseract\media\model\player\bones" but there is no documentation that comes with it and that's where I am stuck, I even tried renaming the joints to how some of them are named in the config. So I really have no clue how to move from here and I really want to use this engine for a mod.
If someone else here who has experience with this format wants to help, please do, I can provide you with as much as I can to facilitate progress. Thanks
(Also I recommend downloading Tesseract and try for yourself, see what you can make of it, might be the best way to help me with this.)
Edit: Here is the animation.cfg if anyone was curious.
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P.S. for a quicker response on MD5 stuff it's best to post here [clicky]