Few I use. Winamp (kicks the shit out of iTunes, if you don't mind occasional bugs) Blender (great for plugging little holes in my workflow) Linux Mint (I use this on my Netbook because it's pretty light, but very feature rich. I also use it to diagnose my PC everytime windows dies :/ ) Lightworks (non-linear video…
LucasArts hadn't produced a good game in a while, the best games with the lucasarts logo on them were games that WERE NOT made in house, that's the direction things are going back to. Back when we had star wars games that could be modified. Also since LA is gone it let Raven release the source code to 2 of probably the…
Looking good so far with the latest face rendering. I'm not sure of the highly defined background. I'm more towards showing depth of field. Too symmetrical too in your composiiton. The dragon is for the DA logo, right?. If this is for a book cover it might make more sense, but compositionally and how you posed the…
But disney movies are a great example of how fantastic artistic genius and skill dominated the less significant technical achivements. Art direction defeats all! An open ended game can't necessarily have low level visual fidelity like a linear game does, and that is something you can design around. Where GTA4 used physics,…
" I am going to have to animate the paws eventually and that will require the rigging of each toe." You need think of modeling as a non-linear process. Not everything needs to start in a sculpting program, especially if the end product is an animated model. There would be plenty of different ways to split the toes in…
Its correct to say the Blended Normals technique is not a great general SSS approximation, but it is a great skin shading hack, it mimics sub-dermal/epidermal scattering pretty well at a relatively low cost. My skin shader does use a modified diffuse shading function with an adjustable edge, but if you pull it too far…
papervision is no language,- its a Actionscript 3 package to be used with flex, Flash CS3/CS4 or any AS3 supporting environment that can and publish flash movies collada (*.DAE) is bloated text format similar to ASE or OBJ but bigger because of the XML syntax- might not be a wise choice for each project. Papervision also…
Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way of the control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer (non-linear Bend) to the control object, because there is already a translate Z…
I've tried all manner of color management configurations and formats but i cannot get maya to show me exactly what the image will look like when its saved. its infuriating. Here is a screen shot of the render window and the resulting .PNG (happens in jpg, maya iff, tiff formats also) file opened. Swapping around what is…
Hi guys, I`m trying to get ndo to recognize a greyscale gradient ramp as a slope when converting from height to normal. but all I get is the hard edge where the gradient ends. has anyone tried this or got this working successfully? Nevermind... just got it working. I thought the grey to normal icon ment height to normal…