Please read this ad in full before applying, in order to ensure that you are able to do the work. Hi. My name is Kevin Giguère, I am a full time indie game developer and founder of Dragon Slumber. My partner and I are currently working Astral Traveler, a stylish mix between F-Zero and an endless runner for PC, Mac and…
Get bored to death while waiting for your favorite games to be downloaded and installed? Well, you need to fresh your mind up with these free online games. No download, no special requirement, no monthly pay are needed. Dive into instant hours of fun and entertainment immediately. Just a few minutes a day can fly the…
!!!WALL OF TEXT ALERT!!! A bit of rambling here, just felt i had to get this out there. As many of you may have noticed (or not…) I’ve had somewhat of a growth spurt artistically, skilfully… motivationally over the last few months. I’d like to talk about it with you guys. I’d like to tell you what’s been going on inside my…
1.What is bad thing working in gaming industry? Probably the worst thing working in this industry is the instability. I have been pretty fortunate to have only been laid off once in my career but being connected with so many people now, you see every studio that has layoffs or closures and it can be really rough at times.…
I see you're rant and I'll add one of my own... I agree, for modeling it doesn't make much of a difference, when you get a little deeper into the pipeline like animation or scene building it starts to get a bit more important. The axis orientation is a pain for modelers because they have to rotate their model, its a…
If you are serious about making a living wage as an artist, always avoid the race to the bottom when it comes to what you charge. Usually you will have way less headaches with companies and clients who are willing to pay a decent wage, way less revisions and nit picking usually that someone who has an extremely low budget…
Note: I've adjusted the contact information in the starting post. Please DO NOT get in contact with me via email or PM if you would like to get involved in PARPG. Personally answering every application turned out to be a lot of stress and as I'm rather busy right now, we have to send you to the introduction board of our…
Hey guys, been a long time. I'm organizing a symposium/workshop on design virtual architecture. Game and level design in some ways can offer some interesting perspective on the phenomenon. This is a call for contributions, if you think you could contribute to the theme or know someone who can, please send an email to me:…
Hey everyone, I've been meaning to post some of my work recently but I've been pretty busy. But now, with a nice Xmas vacation, it's given me some time to play around with CryEngine 3! At first I just bought the Eat3d Cryengine Intro + Material tutorials and wanted to make a simple scene to practice some of CE3 workflows.…
Hey
Everyone! My name is Chris, I am a part of a group called Reim Entertainment. We
are looking for new members to join our team as we are entering the next phase
of development! Here is a little bit about our project, team culture, and the
open positions we have. Overview Studio
Name:
Reim Entertainment Game: Anzen:…