Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
Hello to all!I never seen non-square textures in game assets, is that mean its never used and it is bad form to use rectangular textures? For example i have an object with this couple of UV shells: Non-square layout pretty efficient and will work correctly with my pixel density. Square layout has a lot of free space and…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
Hullo, thought I'd offer my quick opinion for what it is worth. I agree with the others about your textures - I think in some cases they seem a bit plastic, and it would be good for you to work on making them feel a bit more rough and like you want to touch them almost. This doesn't mean just drawing blood in somewhere -…
Hey everyone, Well this is my first 'proper' post on here- I don't often like to show my work. Thought Id post my near complete renders of a project I've done for university- not strictly 'game' work but its for a lighting module of a Games Design course. Basically it was to light 2 scenes- one has to be interior night and…
Ooooooooooooookay! It's time to call this project done at last! :# Here is some of the final presentation shots but full presentation can be seen here - https://www.artstation.com/artwork/L2ZYzr Full animation: https://www.youtube.com/watch?v=w3L-Blw8tJo Animations by Kristoffer Björnör https://www.artstation.com/voffe…
But their transform node does allow to to change the pivot point and scale/rotate from that point. You don't need more than the basic Transform 2D node. Cropping and slicing are done easily with things like the Transform 2D node as well, using pretty much the same exact controls as PS, but in a non destructive manner.…
Hi, I was creating a cylinder with a shifted top cap. But then realise doing so made the chamfer on bottom became non-planar. Is this how people usually model a shifted cylinder (say, for a table leg)? Is non-planar in this case a problem?