Hey guys, Might as well toss this up and get a general impression! I recently graduated from ETSU with a B.S in Digital Media, and this was the portfolio I ended with. Work wise I'll be looking to get into the game industry, somewhere along the lines of a 3d modeler or something (though ideally I'd like to be on the design…
OK so I originally posted this in the 'Pimping' thread, but I've mostly just got feedback on the art aspects. I suppose this is the better place for UDK tech questions. So I have the following alpha channel in a file. I've also tried it as a separate file but that worked even worse: I'm having difficulty figuring out how…
I know this is a known app (motion portrait) but if any of you has a painted drawing or even a quick sketch, this looks like a nice way of seeing how the character looks alive and in full movement. CHECK OUT HOW IT LOOKS ON STYLIZED ART!…
I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV…
Im not too familiar with LoL but I love the art style. I initially saw Azir and was certain he was going to be my entry but then I started to look at other champions and saw that there were two champions with similar Egyptian style armor. I read a little bit about possible lore tie ins and decided that this would be a cool…
Quite a few changes this time, having gotten some feedback on Lunchcrunch I decided to add finger indent detail on the hands to make them a little less jarring. In addition the fringe wasn't really working for her brash personality; it didn't make sense for her to have such a neat hime-cut like fringe at the front and…
you see i have a really cool idea about a boomerang for sniper, that just like the sand man, will knock out other player for a certain time (in this case will also electrocute the player, just like the bleed effect in the chive), but the boomerang should only come back if it dose not hit any thing! what i need is a model…
Follow your refs better. 1. Top back end of the Upper, you're missing the Charging Handle. 2. Top rails are the wrong shape, same for the ones on the hand guard. 3. Edges on the bottom of the magwell need to be more rounded. It also has a slight incline to it, it is not parallel to the ground. 4. Back of the Upper and the…
Thank you so much to the both of you for taking the time to look through my stuff! And thank you for the encouragement ;A; @Ashervisalis My main inspirations are artists like Jasmin Habezai-Fekri (https://www.artstation.com/curlscurly), I like to look a lot at what Airborn Studios is putting out, actually. I guess I don't…
I did a quick test and it seems to work after a fashion, the shaded gradient in each ring is a simple vertex shading and it use alpharef (0 or 1) for the alpha. obviously needs more work :) some of the issues are there's quite a lot of over draw and at acute angles you can see through the mesh if each ring differs to…