Been encountering interesting issues where transparency and subsurface scattering coincide. I'm wondering if Marmoset 4 just doesn't support the combining of these features currently or if my setup is wrong. I have a cutout mask used to subtly alter the outline of some fin membranes. However enabling it also seems to…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Some updated beauty renders. Going to put these 2 on an artstation post. I'd also like to pull together a little breakdown, just not sure what people want to see? I also took a couple of gifs of how the guides look in engine. Each guide affects the surround strands in terms of physics sim. The guides for the braid were…
I'm new to to game dev and creating game assets. Just wanna ask.. if all the faces in UV map is cut (1 face = 1 shell), will it affect the performance? Just wondering since if that does not affect anything then I guess I won't be meticulously sew everything.
Well ... one can very well have "years of experience on treeple A" without having any experience working with others - resulting in odd workflows that would never work in production at a studio. "Hey, we need to rebake this armor set" "Sure thing - just remember to inflate the high just a tiny bit, otherwise it won't look…
cool character i'd also recommend starting with a simple low poly base mesh. this way you can stay focused on the most impactful decisions first - proportions, shape, silhouette. It is more efficient to nudge a couple vertices that affect the silhouette compared to sculpting on virtual clay. give it a shot, you might find…
Hi Roxxor! A big, big thank you once again for tons of knowledge. You indeed wrote a book here! I will save all this in my notes so I won’t lose it or forget it. I have disappeared because, in the meantime, I received a “test assignment” for an “unpaid internship.” Not sure what it will turn out to be, but I already tried…
Quick WIP update... I've remodel this thing about 5...maybe 6 times now? Obviously this isnt sustainable but all part of the learning process I guess. I've managed to get the doors cut-out WITHOUT doing a boolean difference which I did not think I'd be able to achieve. But over the past week I've become gradaully more…
Hi wizards! I'm fairly new to Maya scripting and have been working on something where I would require access to some internal modifier data, if that's even possible. What I am aiming to get is, for example, what edges were affected by a polyBevel Operation, for example. I am able to store the node data by…
maybe i screwed up something but currently i'm sculpting my character and i've just noticed that focal lengh doesn't match between maya and zbrush and i've just found out that it's affected by toher subtools and i have no idea why just face zbrush maya if it's just for face it kinda match but when i put something like body…