Here's a little hallway i did with the max7 demo, nothing special, about 2 nights worth of work. I used the max standard renderer with radiosity. Bloom and DOF done in photoshop i'll probably do some more to this but i'm halfway pleased with my couple hours of work
Looked over Google, not many decent tutorials, or all for 3ds max. Does anyone know of a tutorial which will show me the settings used to render my models to this kind of standard?
Hello Polycounters, I have a really bad PC on which I can't do much except maybe, basic texturing and modeling on Maya... (It's a 2006 Vista Windows with an outdated graphic card and processor with 2 GB of ram..) I am working to buy a new tower which will run smoothly 3D applications and game engines. On the meantime, I…
Hey guys, i feel dumb asking but i cannot remember. How do you view an old render and the most current one together using the slider to see the difference in max
Hey guys, I'm looking for some insight on rendering highpoly models within Max. I've tried searching all over the forums for that picture and link (i know that is super vague) that shows how to set it up - but no luck. i've tried making my own shaders but that fails pretty quickly. Thanks in advanced :)
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
Hi, guys! I've been trying to render with a specific image size but manually changing the image size cause the 'Resolution gate' to disappear. Does anyone know what is going on? I appreciate any help.