Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
Game, company and everything else aside here´s a dungeon i puzzled together with pre-existing assets (and the help of a gamedesigner of course). So none of that is mine. Pretty much just the look and feeling. ;) Anyway. I was browsing the net and heard about some new dungeon being released for the game in the upcoming…
TGZ: That's in mid of a no-flight zone. Apparently at 9 in the morning the anti-air defense is weaker (because an NFZ means planes entering it get a warning and a barrage of anti-aircraft missiles shortly after). Maybe it was just to hit the Pentagon while AA is down and delaying the other attack would mean the defense is…
https://share.substance3d.com/libraries/6184 https://www.artstation.com/marketplace/p/rna2/non-square-blur-substance-painter Made a filter for Painter to blur your non-square documents without distorting. Enjoy.
nope and nope. keyser--I thought it was released...I got it for my birthday a few years ago...its not very good..though it does have some pretty funny segments. clue: Jeff Goldblum said the line. He was playing 'himself' in the movie.
We're very excited to announce the release of MARI Non-commecial and the 3.1 update which includes mGo System, Steady Stroke and context-sensitive help:. https://youtu.be/PDriAlKXfJE https://youtu.be/SQqAh6OmLME https://youtu.be/itzNxlyvmS4 You can find the Non-commercial version here.
Hello. So, I posted a similar thread like this a few days ago. I apologize for the strong similarities. I've managed to progress further, thanks to Klunk's code. But, I'm running into some more trouble that I unfortunately cannot resolve. I've already looked into this for several hours, and still cannot get it working as…
Biped is its own particular system, so converting animation from another rig into Biped will probably be difficult. I think you would need to export your bones animation as a motion capture animation? Then import that into the Biped? Sorry, I'm not an animator. I do know you can edit the visual appearance of the bones in…
Hi guys, I have been playing with some maxscript to automate some stuff that I usually use and decided to share it here, maybe somebody will find it useful. The scripts are tested in Max 2015 so I don't know if they will work in all max versions. Interactive Tools: Collection of tools that do different actions when…
way to much to go over here in a post. a few things off the top of my head... number one thing is nailing photo real human anatomy. you need to show a really nice head with tight detail and correctly proportioned and muscled anatomy that looks natural etc. big dudes with crazy muscles and tons of armor and other over the…