Hey guys, So to try and force myself to practice and learn texturing/environment design, I am starting this thread. About a year ago I made a map in Halo:Reach's forge world: I thought this would be a good place to try and learn modular environment design, as Halo's forge is already based around modular map making.…
Hey, I am currently working on a F-Zero/Wipeout style game using Unity3D and i am in need of Artists and designers to help create vehicles and environments. For those unfamiliar with those games its a futuristic fast paced racing game involving hover 'jet' powered vehicles. My code is quite flexible and without going into…
I modeled a revolver and I'm trying to get some environment reflections on it. How do I do this? The only way I can think of to get more reflections is to turn up the spec and the gloss and make the albedo darker, basically turning it into a mirror. Is there a way to get more reflection from the environment without…
So, I've been working on this for a while and I wanted to share my progress on this project, with the hopes of keeping my motivation a bit higher haha This is the main reference for the layout, but I'm using many others for doors, windows, materials... So far I have the blockout ready in Blender but I think I will have to…
<font color="red">Job Description:</font> Conceptualize, model, texture, and light run-time game environments which meet the aesthetic, creative, and technical quality standards of LucasArts. Mentors and sets the example to others. <font color="red">Major Responsibilities:</font> Contributes all elements related to the…
ENVIRONMENT HIGH-RES MODELER Epic Games, located in Cary, N.C. is looking for talented modelers with an ability to model detailed High-Poly Environment Assets for Next Gen engine tech. Cinematic quality work needed with strong sense for detailing. Hyper-Real Shader knowledge a big plus but not required for this position.…
Hello. Polycount. This thread comes prematurely but I need to get something off my mind. I've finally updated my portfolio to include some art pieces but I'm obviously still missing some stuff. However, I was reading this thread and what caught my attention were the critiques referring to how big or how many stuff were…
3D Environment Artists Needed at Fenrir Studios Hello everyone, Fenrir Studios is looking for talented 3D Modelers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. About Dark Storm Ascension…
First off, it's my first environment so I'll go slowly. I'm gonna take my time and learn as much as possible from this project. Sooo the image I'm using as reference is the following, it's by feng zhu: Just for the record, I'm not going for the exact copy but just for the main layout of the middle part. This is where I'm…
Someone told me I need something more than just weapons in my portfolio. Well I'm going to remedy that :) A while back I was working on a level in UT2004 called dm_metro. Unfortunately I never got to finish it but I did enjoy making a subway environment a lot. This is a big bad on my part but I just downloaded the latest…