If your uv coordinates span the entire 1-0 uv space then you would have to swap textures at runtime. What id recomend is to create a texture sheet with all of your facial expresions then scroll the uv's at runtime to specific coordinates that will match the intended expresion. If you divide your map evenly then you can do…
@Vailias- cheers for the tip, thats exactly what I was intending to do. I'd already set up a test vehicle to find out if it was possible- so hopefully this will be a more polished version of that! Anyways I think I've pretty much completed my unwrap, not much to show except the UVW map and the checkers on the bike so here…
@Eric Chadwick In most cases I would agree, but I'd actually intended to have only the eye portions of the face have visible flesh, as the rest is meant to be encased fully in the insect shell, contoured so much around it that it forms the details of the face structure under it. Because of this, the face being overly blank…
Thanks! I'm not 100% sure yet, part of me wants to go full on comic book background with flames and embers and stuff and another part wants to have a nice crisp realistic set of renders like a very good figurine. I do intend to pose her a bit first though, she does look like a default toy action figure pose at the moment…
hehehe....I think when poop spent his time with peppi frankie and myself (correct me if im wrong guys) but I don't think a disscussion about the US vs world even came up... Also as you asked shimmer,any of you guys intending on going to the Prague Massive Black workshop?? I know Ben is intending and he mentioned you maybe…
hey chip nice work here man. Im not sure if you intend to rig her or anything and if you intend to do that yourself,but the way you have modelled the pelvis area would be a bitch to rig. Forgive me if you have ways of getting round taht but it was a comment that came up when I modelled my last charcters pelvis area like…
Hello Polycounters, I'm currently taking a class called Career Prep for Animation and I was tasked with seeking out critique on my currently finished work that I plan putting in my portfolio. I'm also looking for some critique on some work in progress projects that I plan on putting into my portfolio by the end of the…
Hello people. Decided to participate and see if I get anywhere. My mindset has been to go Sci-fi for this project, and I wanted to go for an interesting spin on a hunter's trophy hall. I intend to have a mix of generic video game sci-fi elements with Transformers-esque designs. My Ref board will show what I mean. As for…
Greetings! I'm a general modeler/animator, with experience in the industry and with developing an indie game or two myself; prior works of mine are: - Acro Storm: https://store.steampowered.com/app/546610/Acro_Storm/ which I did game design, animation, and some VFX for. - Destiny 2: The Witch…
Because I will turn the whole scene from max into Unity enviro, modelling deformation by hand will be time consuming and doing all this in Unity involves coding and custom shader work. That is why I intend to do all sorts of deformations in max and bake it in Terrain model without using high end plugins etc. Besides all…