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Looking for Critique on Portfolio Pieces for Class

polycounter lvl 6
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Zanejjb polycounter lvl 6
Hello Polycounters,

I'm currently taking a class called Career Prep for Animation and I was tasked with seeking out critique on my currently finished work that I plan putting in my portfolio. I'm also looking for some critique on some work in progress projects that I plan on putting into my portfolio by the end of the semester.

Finished Work:

Stufful(Link)
Mega Beedrill(Link)

Work in Progress:
Akita Ronin (Roinu):
This was my attempt at the feudal japan art-station challenge I plan on finishing him for my portfolio. He is intended to be game ready.


Shooting Star:
A original character I'm modeling for another class. She is intended to be game ready.


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  • redhonour
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    redhonour polycounter lvl 8
    I see your goal is to get these game ready.

    Have you given any thought on how you plan to handle textures and retopology?
  • Zanejjb
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    Zanejjb polycounter lvl 6
    redhonour said:
    I see your goal is to get these game ready.

    Have you given any thought on how you plan to handle textures and retopology?
    I plan on re-topping them in maya with quad draw along with unwrapping them there. I'll be texturing the Akita in Zbrush and Shooting star in either zbrush or substance depending on the route I decided on for her textures.
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