@carvuliero I've posted this quite a few times so sorry for those who have seen it before, but I wrote an article that delves deeper into the why behind using ArtStation. TL;DR...it's the social media platform for artists, and if you dont have some sort of social presence in 2018 you are pretty much shooting yourself in…
yeah a challenge not a slaughter all competition. hey emil i agree with conte. why dont we do like a polycount elite forces or something. it kinda sounds stupid though. it should have a long deadline. since we just had a sculpting challenge why not change it to 2d some people like me who dont know a lot about 3d cant enter…
Hey everyone, I was browsing through my inspiration folder the other day and I realized that over the past couple of years I've managed to gather over 3000 pieces of art all related in some way to 3d (which is why most of us are here) I decided that keeping all that to myself is crazy because there are so many 3d artists…
thought occured to me... who exactly is in charge of hiring at most game companies (of various sizes)? You would assume most of the people that would know whether an applicant had skill are people who are already busy working on a project... and I question as to whether game companies who are serious about who they employ…
it's alright, everyone sounds like a douche by nature of arguing this stuff at all. and on that note: Raven, to go with the race car analogy--would you agree that a TOCA car isn't a very good for the family of four who need to pick up the kids from school and go get groceries? If XP only had to function a specific way for…
I also came here thinking that this was going to be about the use of swearing in games, but instead found this rather asinine post about using gamer-tags in a portfolio and whatnot. I would think that it's much more likely an art dev remembers you for the dumb posts you make on a game-art forum than swearing in a game, but…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
@RN Despite remembering them saying that stuff, apparently I still really needed an experienced eye on that video to help me see what I was missing/overlooking in shader terms (still very new to shader design), so thank you! I forgot to mention I'm trying for a lower-poly version of this technique (so your initial advice…
[ QUOTE ] [ QUOTE ] I for one think one of the big reasons why the graphics had to be downscaled so much is the insanely low amount of ram in the PS3 But I was less than amazed by the latest ET:Quakewars video either, so this phenomenon seems to hit PCs now too, which really arn't ram limited at all [/ QUOTE ] er, eh?…
Why do I always do water in Marmoset?? Why do I always think "Oh yeah, that'd be cool!" about ideas that I am in no way skilled enough to excecute??? Who knows but I am here and doing this, it is midnight here and I MIGHT just have time to finish this, bake and maybe even texture enough to not be disqualified. I'm pumped…