Welcome to the Bi-Monthly Character Art Challenge! Challenge will run until the end of March Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original concept. *…
There has been a tremendous amount of great work posted all through Polycount this week, so this re-cap is dedicated solely to the art of Polycount. The author and links to the threads/posts are below each thumbnail. Enjoy. Pimping & Previews We'll kick things off by wandering over to the Pimping & Previews forum, where…
Hi Kanga, Alright so I broke it down to the simplest I could, two Zspheres. Zsphere: Adaptive Skin Preview: I've read this on pixologic's documentation: "The root (first) ZSphere has no geometry of its own. It is only a placeholder. You cannot delete the root ZSphere. You must attach a ZSphere at each end of the “root”…
Hi! I'm currently working on my first mocap project, and it's probably not the first time something like this has not been planned properly. Long story short, I did mocap for a character that's way smaller than me, and we didn't do our due diligence with measurements. So we have a character that has to move further than…
I think the lighting isn't that bad. I would suggest adding more wear and tear on areas that would weat out, such as the joints. Maybe look at reference of industrial robotics or get some idea on what you can do.
3dsmax isn't a big fan of multi branching bone trees or re-linking bones after they've been animated. Mix the two and you're pretty much guaranteed a distaster. BUT dummies are pretty good at straining out those weird bone linking issues. In general any time you have a multi-branching tree you want to link the chains to…
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
Hi everyone, I'm between projects at the moment and thought it would be nice to return to my hand painting roots. I wanted to focus more on adding a little something something to the given concept, so I gave the mailbox a tail (like a mailbox flag) and tried to add more to the environment with plants that are also in the…
I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…
A lot of games are violent because the human mind is drawn to conflict and the easiest conflict there is to portray is violent conflict because we take pleasure in seeing it resolved. It doesn't require much of the viewer to fully grasp what the conflict is because the conflict is very literal. Other forms of conflict,…