Neato! You could also crop out those deetz to get decals from them. Chiming in cause I had a similar idea but different workflow to use toolbag baker better and more efficiently. 1, make basemesh as detailed as I want my lowpoly to be. Unwrap the basemesh (with supporting geometry and all), and bake object space normals in…
Thanks for replies guys, I'll try build more geometry on LP model and bake normal without the nail then i'll bake the nail invidiually and use photoshop to put it on the right place. I dont understand the part Neox said : bake with 16 bit, i'm using Xnormal for baking but there is no setting for 16 bit . Can you explain…
Maya can remember the bake cage, its a seperate mesh you can find in the outliner, maya will normally delete it after the bake. You can scale the cage in the bake window, there is a slider. You could create two seperate cages then remove the faces for each that you don't want and connect the two cages into one mesh to use…
i just used xView and other things in max and my normals are ok, i make sure is my last high poly version and baked with default options (0,01 distance) and still same result. I did a second back with 0,1 and 1 distance and still nothing. Tried to bake with 2 high poly objects (the main mesh and the details) and still the…
hi so I'm studying games art and I have a reaaaallllyyyy hard time understanding trim sheet and I've got to the furthest point and now I'm stuck. basically I'm baking in substance designer after modelling in 3ds max, its keeps baking green. I don't know why, how or what to do to fix it it also doesn't bake the whole trim…
How do I stop Marmoset from baking out an alpha channel? It adds an alpha channel to every map I bake. I don't need this channel and would prefer it wasn't included in the bake.
Hey, So when I bake something, the previewer does apply the normal map to a new material onto a mesh However any other textures are not applied, which is rather annoying, especially if you need to test for alpha for baked planes Could this be fixed? Then also the alpha map that is generated by marmoset does seemingly not…
Hey guys. I recently bought Modo Indie and I'm trying to establish a new pipeline for me. As Modo Indie has an Export limit of 100.000 triangles, I want to do my bakes completely in Modo. In particular I'm aiming at an object space normal map bake thst will then be transformed into the proper tangetn space normals via…
Hey guys, as the thread title says i am searching for a way to render out a normalmap with alpha as 32bit TGA. Usually with Max or Xnormal i would just get my bakes, without padding and let a tool select the alpha compose all my bakes and apply padding in Photoshop, but Mayas Maps are coming out with black alpha. How do…
Hey guys, i made a knife hp/lp etc and now i want to bake my normal map in xNormal. the map looks fine but i got one problem. the handle of the knife is symetrical but some details are different on each side, but no all. therefore i unwrapped both side seperatly. When i bake in xNormal (exported lp and hp als sbm - the lp…